Transformation
of
Coordinates
Under Rotation around Z-axis
( x, y ) --> (x1, y1 )

Rotation Angle--( +) if Anti ClockWise Rotation
    ( -) if ClockWise Rotation
  Enter Value(x-y frame) of Vector A i + j
  Enter Angle of Rotation in Degree (+) ( -)
Find Angle in Radian
  Find Value(x1-y1 frame) of Vector A i1 + j1
 Value(x1-y1 frame) of Vector A( negative angle) i1 + j1
  Find Value(x1-y1 frame) of Unit Vector i1 i + j
  Find Value(x1-y1 frame) of Unit Vector j1 i + j
 Value(x1-y1 frame) of Unit Vector i1(negative angle) i + j
 Value(x1-y1 frame) of Unit Vector j1(negative angle) i + j
Find Magnitude Of A in x-y x'-y'
Find Angle Of A with axis x    x1
 (+angle) Find Value of Rotation Operator a11 a12
(x,y)->(x',y')Matrix Form(2x2)  a21 a22
 (- angle) Find Value of Rotation Operator a'11 a'12
(x',y')->(x,y)Matrix Form(2x2)  a'21 a'22
sin of Angle
cos of Angle
 
In X-Y Frame, A = xi +yj
In X'-Y' Frame, A' = x' i' +y'j'
If Angle of Rotation is K in Anti ClockWise Direction ( taken as + )
i' = i cos K + j sin K
j' =- i sin K + j cos K
or [ i' , j' ] =[ cos k sin K ] [ i ]
                    [ -sin K cos k ] [ j ]
or [i' , j' ] = R [i ]
                       [j ]
where R is rotation operator.
For Angle of Rotation K in ClockWise Direction ( taken as - )
[i' , j' ] = R' [ i]
                    [ j]
where R' =[ cosk -sink ]
                 [ sink cosk ]
Similarly [x' , y' ] = R [ x ]
                                     [ y ]
for (+) Angle of Rotation
and [x' , y' ] = R' [ x ]
                            [ y ]
for (-) Angle of Rotation
( i , j ) --> ( i' , j' ) are called Base or Basis Vector transformation under Rotation. sin ( -k ) = - sin k
cos( - k ) = cos k